Procedurální generování budov v Unity
Thesis title in Czech: | Procedurální generování budov v Unity |
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Thesis title in English: | Procedural building generation in Unity |
Key words: | procedurální generování obsahu|Unity|budovy|počítačové hry |
English key words: | procedural content generation|Unity|buildings|computer games |
Academic year of topic announcement: | 2024/2025 |
Thesis type: | Bachelor's thesis |
Thesis language: | |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | Mgr. Petr Šimůnek |
Author: | Matouš Zatloukal - assigned and confirmed by the Study Dept. |
Date of registration: | 24.02.2025 |
Date of assignment: | 20.03.2025 |
Confirmed by Study dept. on: | 27.03.2025 |
Guidelines |
The goal of this thesis is to design a system for 3D building generation. The system will allow users to define areas and parameterize them to control aspects such as the overall height and appearance of the building. Given these initial parameters, the building will be generated deterministically unless the user changes the seed. The system will be directly integrated into the Unity Editor to facilitate a quick and easy generation process. |
References |
Müller, Pascal & Wonka, Peter & Haegler, Simon & Ulmer, Andreas & Van Gool, Luc. (2006). Procedural Modeling of Buildings. ACM Trans. Graph.. 25. 614-623. 10.1145/1141911.1141931.
Wonka, Peter & Wimmer, Michael & Sillion, François & Ribarsky, William. (2003). Instant Architecture. ACM Transaction on Graphics. 22. 10.1145/882262.882324. Parish, Yoav & Müller, Pascal. (2001). Procedural Modeling of Cities. Proceedings of SIGGRAPH. 2001. 301-308. 10.1145/1185657.1185716. Unity Technologies, "Unity - Manual: Unity 6 User Manual." docs.unity3d.com. https://docs.unity3d.com/Manual/index.html (accessed Feb. 19, 2025). |