Thesis (Selection of subject)Thesis (Selection of subject)(version: 385)
Thesis details
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Procedurální generování budov v Unity
Thesis title in Czech: Procedurální generování budov v Unity
Thesis title in English: Procedural building generation in Unity
Key words: procedurální generování obsahu|Unity|budovy|počítačové hry
English key words: procedural content generation|Unity|buildings|computer games
Academic year of topic announcement: 2024/2025
Thesis type: Bachelor's thesis
Thesis language:
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Petr Šimůnek
Author: Matouš Zatloukal - assigned and confirmed by the Study Dept.
Date of registration: 24.02.2025
Date of assignment: 20.03.2025
Confirmed by Study dept. on: 27.03.2025
Guidelines
The goal of this thesis is to design a system for 3D building generation. The system will allow users to define areas and parameterize them to control aspects such as the overall height and appearance of the building. Given these initial parameters, the building will be generated deterministically unless the user changes the seed. The system will be directly integrated into the Unity Editor to facilitate a quick and easy generation process.
References
Müller, Pascal & Wonka, Peter & Haegler, Simon & Ulmer, Andreas & Van Gool, Luc. (2006). Procedural Modeling of Buildings. ACM Trans. Graph.. 25. 614-623. 10.1145/1141911.1141931.

Wonka, Peter & Wimmer, Michael & Sillion, François & Ribarsky, William. (2003). Instant Architecture. ACM Transaction on Graphics. 22. 10.1145/882262.882324.

Parish, Yoav & Müller, Pascal. (2001). Procedural Modeling of Cities. Proceedings of SIGGRAPH. 2001. 301-308. 10.1145/1185657.1185716.

Unity Technologies, "Unity - Manual: Unity 6 User Manual." docs.unity3d.com. https://docs.unity3d.com/Manual/index.html (accessed Feb. 19, 2025).
 
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