Umělá inteligence pro Sushi Go!
Thesis title in Czech: | Umělá inteligence pro Sushi Go! |
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Thesis title in English: | Artificial intelligence for Sushi Go! |
Key words: | Sushi Go!, karetní hra, umělá inteligence |
English key words: | Sushi Go!, card game, artificial intelligence |
Academic year of topic announcement: | 2019/2020 |
Thesis type: | Bachelor's thesis |
Thesis language: | čeština |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | RNDr. Tomáš Holan, Ph.D. |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 26.09.2019 |
Date of assignment: | 27.09.2019 |
Confirmed by Study dept. on: | 03.10.2019 |
Date and time of defence: | 14.09.2020 09:00 |
Date of electronic submission: | 29.07.2020 |
Date of submission of printed version: | 31.07.2020 |
Date of proceeded defence: | 14.09.2020 |
Opponents: | RNDr. František Mráz, CSc. |
Guidelines |
Cílem je vývoj umělé inteligence pro karetní hru "Sushi Go!".
Součástí práce bude implementace herního prostředí pro hru 1-5 hráčů proti umělé inteligenci, které bude sloužit i jako framework pro vývoj AI. Hra se bude hrát na jednom počítači. Hra bude implementována v jazyce C++ v prostředí Qt pro vývoj grafiky. |
References |
[1] RUSSELL, Stuart J. a Peter NORVIG. Artificial intelligence: a modern approach. 3rd ed. 2010. ISBN 9780132071482.
[2] pravidla hry [online] [cit. 2019-09-21] Dostupné z https://www.gamewright.com/gamewright/pdfs/Rules/SushiGoTM-RULES.pdf [3] C++ dokumentace [online] [cit. 2019-09-21] Dostupné z https://en.cppreference.com/w/ [4] Qt dokumentace [online] [cit. 2019-09-21] Dostupné z https://doc.qt.io/ |