Thesis (Selection of subject)Thesis (Selection of subject)(version: 285)
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Skeletal Animations in Real-time 3D Graphics
Thesis title in Czech: Skeletal Animations in Real-time 3D Graphics
Thesis title in English: Skeletal Animations in Real-time 3D Graphics
Academic year of topic announcement: 2010/2011
Type of assignment: Bachelor's thesis
Thesis language: angličtina
Department: Department of Distributed and Dependable Systems (32-KDSS)
Supervisor: Mgr. Pavel Ježek, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 11.11.2010
Date of assignment: 11.11.2010
Date and time of defence: 07.09.2011 09:00
Date of electronic submission:02.08.2011
Date of submission of printed version:05.08.2011
Date of proceeded defence: 07.09.2011
Reviewers: RNDr. Jaroslav Keznikl, Ph.D.
Main goal of the thesis is to implement a representation and a rendering engine of animated 3D models. The project will be divided into two parts. First part will be a library of C++ classes, these classes will implement the main functionality of the thesis - an animation engine. The engine will be designed to provide completely transparent representation of models, thus the user will have full access to every part of a model geometry and animation. Second part will be a graphical editor - it will allow users to import, edit and export animated 3D models. The editor will support rendering of animations, editing them and creating new ones. Thesis will be implemented for Microsoft Windows operating systems (Windows XP and newer).
(1) Frank D. Luna: Introduction to 3D Game Programming with DirectX 9.0c - A Shader Approach, Wordware Publishing, inc. 2006
(2) Carl Granberg: Character Animation With Direct3D, Charles River Media 2009
(3) Mark DeLoura: Game Programming Gems, Vol. 1, Cengage Learning 2000
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