Best View of 3D Scene
Thesis title in Czech: | Nejlepší pohled na 3D scénu |
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Thesis title in English: | Best View of 3D Scene |
Academic year of topic announcement: | 2009/2010 |
Thesis type: | Bachelor's thesis |
Thesis language: | angličtina |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | RNDr. Josef Pelikán |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 07.04.2010 |
Date of assignment: | 07.04.2010 |
Date and time of defence: | 21.06.2010 00:00 |
Date of electronic submission: | 21.06.2010 |
Date of proceeded defence: | 21.06.2010 |
Opponents: | doc. Alexander Wilkie, Dr. |
Guidelines |
Student should gather and read relevant sources about optimal viewpoint computation for 3D scenes. Main goal of the thesis is to implement a couple of algorithms inspired by literature and assess them in a simple experimental application. Reasonable discussion of achieved results should be part of the thesis as well. If applicable, student could think about further improvements and at least discuss them in the text.
Experimental software should be able to import common 3D formats and view them using GPU acceleration. Utilization of some popular 3D library is recommended, for example OpenSceneGraph (see references). Software ought to be well documented (both user and internal documentation). Emphasis should be placed on thorough description of used algorithms (including math, i.e. formulas) and data structures. |
References |
1. P.-P. Vazquez, M. Feixas, M. Sbert, and W. Heidrich: Viewpoint selection using viewpoint entropy. In Proceedings of the Vision Modeling and Visualization Conference (VMV-01), 2001
2. P.-P. Vazquez, M. Sbert: Fast Adaptive Selection of Best Views, ICCSA 2003 3. Satoshi Oba et al.: Viewpoint Selection Based on Fechner Type Information Quantities for 3D Objects, WSCG 2007 4. OpenSceneGraph library: source and binary distribution, documentation, .. http://www.openscenegraph.org/projects/osg |