Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Populous-style multiplayer game in Unity
Thesis title in Czech: Hra v Unity pro více hráčů ve stylu hry Populous
Thesis title in English: Populous-style multiplayer game in Unity
Academic year of topic announcement: 2022/2023
Thesis type: Bachelor's thesis
Thesis language: angličtina
Department: Department of Distributed and Dependable Systems (32-KDSS)
Supervisor: Mgr. Pavel Ježek, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 30.05.2023
Date of assignment: 30.05.2023
Confirmed by Study dept. on: 12.06.2023
Opponents: Mgr. Vojtěch Černý
 
 
 
Guidelines
The goal of the thesis is to create a 2-player game in style of the classic Populous game. The game should contain procedurally-generated grid-based terrain, which can be modified by the players to change the environment for units roaming around the map looking for a flat space to build a house. The game should support different types (strengths) of houses and their ability to be destroyed by enemy units. Units should be able to build, enter, and attack houses, and to attack enemy units. Houses and units should generate mana, which the player can use to cast spells. The supported spells should include at least a free terrain modifying spell, and then mana payed unit guiding, knight sending, earthquake and sinkhole spells. The game should be implemented in the Unity game engine.
References
[1] Noor Shaker, Julian Togelius, Mark J. Nelson: Procedural Content Generation in Games, http://pcgbook.com/, 2016

[2] Unity Game Engine documentation, https://unity3d.com/learn

[3] Jon Skeet: C# in Depth (2nd Edition), Manning Publications, November 2010

[4] MSDN Library, https://msdn.microsoft.com/library
 
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