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Thesis details
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Efficient Sampling of Re-radiation Matrices in Fluorescence-capable Rendering Systems
Thesis title in Czech: Efektivní vzorkování matic reradiace v rendererech s podporou fluorescence
Thesis title in English: Efficient Sampling of Re-radiation Matrices in Fluorescence-capable Rendering Systems
Key words: počítačová grafika|renderování|simulace transportu světla|fluorescence
English key words: computer graphics|rendering|light transport simulation|fluorescence
Academic year of topic announcement: 2019/2020
Thesis type: diploma thesis
Thesis language: angličtina
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: prof. Dr. techn. Alexander Wilkie
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 06.04.2020
Date of assignment: 06.04.2020
Confirmed by Study dept. on: 30.04.2020
Date and time of defence: 13.09.2021 09:00
Date of electronic submission:22.07.2021
Date of submission of printed version:22.07.2021
Date of proceeded defence: 13.09.2021
Opponents: Mgr. Tomáš Iser, Ph.D.
 
 
 
Guidelines
Fluorescence is a visually important appearance feature for certain classes of materials, such as some papers, paints, minerals, wood and textiles. The effect can be natural, like in the case of wood and minerals where it is usually fairly weak, but noticeable under certain illuminations. Or it can be artificial, such as in the case of high visibility warning paint, where the effect is usually very prominent.

A key problem when including the effect in rendering engines is the fact that the re-radiation matrix of a material, the data structure which naively describes re-radiation behaviour, is quite large, which makes handling of high resolution fluorescent textures directly based on this approach infeasible. This thesis will derive an efficient sampling method for re-radiation matrices that is based on much smaller fitted data structures, and implement it in a spectral rendering system which already supports fluorescence in a way that is accurate and works, but is very memory inefficient. We will then compare our results with the existing method both in terms of accuracy, speed and memory usage.
References
Mojzík, Michal, Alban Fichet, and Alexander Wilkie. "Handling Fluorescence in a Uni‐directional Spectral Path Tracer." Computer Graphics Forum. Vol. 37. No. 4. 2018.
Jung, Alisa, et al. "Wide Gamut Spectral Upsampling with Fluorescence." Computer Graphics Forum. Vol. 38. No. 4. 2019.
Wilkie, Alexander, Robert F. Tobler, and Werner Purgathofer. "Combined rendering of polarization and fluorescence effects." Rendering Techniques 2001. Springer, Vienna, 2001. 197-204.
 
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