Plánovač zahájení pro počítačovou hru StarCraft: Brood War
Thesis title in Czech: | Plánovač zahájení pro počítačovou hru StarCraft: Brood War |
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Thesis title in English: | Opening Planner for Computer Game StarCraft: Brood War |
Key words: | umělá inteligence|plánování|zahájení hry|StarCraft: Brood War |
English key words: | artificial intelligence|planning|early game|StarCraft: Brood War |
Academic year of topic announcement: | 2017/2018 |
Thesis type: | Bachelor's thesis |
Thesis language: | čeština |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | Mgr. Jakub Gemrot, Ph.D. |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 14.11.2017 |
Date of assignment: | 14.11.2017 |
Confirmed by Study dept. on: | 22.11.2017 |
Date and time of defence: | 10.09.2021 09:00 |
Date of electronic submission: | 19.08.2021 |
Date of submission of printed version: | 22.07.2021 |
Date of proceeded defence: | 10.09.2021 |
Opponents: | RNDr. Jan Hric |
Guidelines |
Cílem práce je návrh a implementace plánovače zahájení pro počáteční fázi hry StarCraft: Brood War (SCBW). Cílem je především poskytnout optimální plán pro uživatelem specifikované zahájení hry; plánovač tak musí být schopen reflektovat cestu, které jednotky musí urazit ve hře při pohybu ke svému cíli. Výstup plánovače bude otestován v rámci UAlbertaBot či jiné umělé inteligence hrající SCBW. |
References |
Blackford, J., & Lamont, G. B. (2014, September). The Real-Time Strategy Game Multi-Objective Build Order Problem. In AIIDE.
Buro, M., & Churchill, D. (2012). Real-time strategy game competitions. AI Magazine, 33(3), 106. Churchill, D., & Buro, M. (2011, October). Build Order Optimization in StarCraft. In AIIDE (pp. 14-19). Churchill, D., & Buro, M. (2012, October). Incorporating search algorithms into RTS game agents. In AI and Interactive Digital Entertainment Conference, AIIDE (AAAI). Churchill, David. "UAlbertaBot: StarCraft AI Competition Bot." (2015). Retrieved from: https://github.com/davechurchill/ualbertabot Kovarsky, A., & Buro, M. (2006, November). A first look at build-order optimization in real-time strategy games. In Proceedings of the GameOn Conference (pp. 18-22). |