Using yaPOSH for CTF team behaviour
Thesis title in Czech: | Specifikace týmového chování pro CTF pomocí yaPOSHe |
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Thesis title in English: | Using yaPOSH for CTF team behaviour |
Key words: | team behaviour, coordination, artificial intelligence, yaPOSH, CTF, Unreal Tournament 2004 |
English key words: | team behaviour, coordination, artificial intelligence, yaPOSH, CTF, Unreal Tournament 2004 |
Academic year of topic announcement: | 2013/2014 |
Thesis type: | Bachelor's thesis |
Thesis language: | angličtina |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | Mgr. Michal Bída, Ph.D. |
Author: | hidden![]() |
Date of registration: | 06.12.2013 |
Date of assignment: | 16.12.2013 |
Confirmed by Study dept. on: | 12.02.2014 |
Date and time of defence: | 04.09.2014 00:00 |
Date of electronic submission: | 29.07.2014 |
Date of submission of printed version: | 31.07.2014 |
Date of proceeded defence: | 04.09.2014 |
Opponents: | Mgr. Branislav Bošanský |
Guidelines |
The goal of this thesis is to evaluate yaPOSH reactive planner in the terms of suitability for the team behaviour specification. The team behaviour will be developed in the domain of capture the flag (CTF) in first person shooter game Unreal Tournament 2004. Secondary goal is to analyze the resulting behaviour and to evaluate the behaviour against other CTF agents made for Unreal Tournament 2004 game. |
References |
1) Gemrot, J., Kadlec, R., Bida, M., Burkert, O., Pibil, R., Havlicek, J., Zemcak, L., Simlovic, J., Vansa, R., Stolba, M., Plch, T., Brom C. Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. In: Agents for Games and Simulations, LNCS 5920, Springer, pp. 1--15. (2009)
2) Bryson, J.J.: Intelligence by Design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agents. PhD thesis, Massachusetts Institute of Technology (2001) 3) Champandard, A.J.: AI Game Development, New Riders Games, 2003 4) Rabin. S. (eds.): AI Game Programming Wisdom series 5) DeLoura, M. (eds.): Game Programming Gems series 6) Tuma, V.: Role komunikace v týmově orientovaných FPS hrách. Bakalářská práce. MFF, UK, 2013. |