Thesis (Selection of subject)Thesis (Selection of subject)(version: 390)
Thesis details
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Using yaPOSH for CTF team behaviour
Thesis title in Czech: Specifikace týmového chování pro CTF pomocí yaPOSHe
Thesis title in English: Using yaPOSH for CTF team behaviour
Key words: team behaviour, coordination, artificial intelligence, yaPOSH, CTF, Unreal Tournament 2004
English key words: team behaviour, coordination, artificial intelligence, yaPOSH, CTF, Unreal Tournament 2004
Academic year of topic announcement: 2013/2014
Thesis type: Bachelor's thesis
Thesis language: angličtina
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Michal Bída, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 06.12.2013
Date of assignment: 16.12.2013
Confirmed by Study dept. on: 12.02.2014
Date and time of defence: 04.09.2014 00:00
Date of electronic submission:29.07.2014
Date of submission of printed version:31.07.2014
Date of proceeded defence: 04.09.2014
Opponents: Mgr. Branislav Bošanský
 
 
 
Guidelines
The goal of this thesis is to evaluate yaPOSH reactive planner in the terms of suitability for the team behaviour specification. The team behaviour will be developed in the domain of capture the flag (CTF) in first person shooter game Unreal Tournament 2004. Secondary goal is to analyze the resulting behaviour and to evaluate the behaviour against other CTF agents made for Unreal Tournament 2004 game.
References
1) Gemrot, J., Kadlec, R., Bida, M., Burkert, O., Pibil, R., Havlicek, J., Zemcak, L., Simlovic, J., Vansa, R., Stolba, M., Plch, T., Brom C. Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. In: Agents for Games and Simulations, LNCS 5920, Springer, pp. 1--15. (2009)

2) Bryson, J.J.: Intelligence by Design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agents. PhD thesis, Massachusetts Institute of Technology (2001)

3) Champandard, A.J.: AI Game Development, New Riders Games, 2003

4) Rabin. S. (eds.): AI Game Programming Wisdom series

5) DeLoura, M. (eds.): Game Programming Gems series

6) Tuma, V.: Role komunikace v týmově orientovaných FPS hrách. Bakalářská práce. MFF, UK, 2013.
 
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