Thesis (Selection of subject)Thesis (Selection of subject)(version: 393)
Thesis details
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Real-time strategy hra s umělou inteligencí
Thesis title in Czech: Real-time strategy hra s umělou inteligencí
Thesis title in English: Real-time strategy game with artificial intelligence
Key words: real-time strategická hra, 3D grafika, umělá inteligence
English key words: real-time strategy game, 3D computer graphics, artificial intelligence
Academic year of topic announcement: 2011/2012
Thesis type: Bachelor's thesis
Thesis language: čeština
Department: Department of Theoretical Computer Science and Mathematical Logic (32-KTIML)
Supervisor: RNDr. Tomáš Balyo, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 07.11.2011
Date of assignment: 08.11.2011
Confirmed by Study dept. on: 06.12.2011
Date and time of defence: 06.09.2012 09:00
Date of electronic submission:03.08.2012
Date of submission of printed version:03.08.2012
Date of proceeded defence: 06.09.2012
Opponents: RNDr. Filip Dvořák, Ph.D.
 
 
 
Guidelines
Cílem práce je navrhnout a implementovat real-time strategy hru. Hra bude implementována jazyce C# na platformě .NET [2] s požitím XNA Frameworku[1]. Grafické rozhraní hry bude ve 3D. Hra bude obsahovat umělého hráče s jednoduchou umělou inteligencí.
References
[1] Microsoft XNA Framework, http://create.msdn.com/en-US/education/basics/xna_framework
[2] Simon Robinson, K. Scott Allen, Ollie Cornes, Jay Glynn, Zach Greenvoss, Burton Harvey, Christian Nagel, Morgan Skinner, Karli Watson: C# Programujeme profesionálně, Computer Press, 2003
[3] Todd Barron. Strategy Game Programming with DirectX 9.0, Wordware Publishing, 2003
[4] Game Programming Gems, http://www.gameprogramminggems.com/
[5] Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1994
 
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