Real-time strategy hra s umělou inteligencí
| Thesis title in Czech: | Real-time strategy hra s umělou inteligencí |
|---|---|
| Thesis title in English: | Real-time strategy game with artificial intelligence |
| Key words: | real-time strategická hra, 3D grafika, umělá inteligence |
| English key words: | real-time strategy game, 3D computer graphics, artificial intelligence |
| Academic year of topic announcement: | 2011/2012 |
| Thesis type: | Bachelor's thesis |
| Thesis language: | čeština |
| Department: | Department of Theoretical Computer Science and Mathematical Logic (32-KTIML) |
| Supervisor: | RNDr. Tomáš Balyo, Ph.D. |
| Author: | hidden - assigned and confirmed by the Study Dept. |
| Date of registration: | 07.11.2011 |
| Date of assignment: | 08.11.2011 |
| Confirmed by Study dept. on: | 06.12.2011 |
| Date and time of defence: | 06.09.2012 09:00 |
| Date of electronic submission: | 03.08.2012 |
| Date of submission of printed version: | 03.08.2012 |
| Date of proceeded defence: | 06.09.2012 |
| Opponents: | RNDr. Filip Dvořák, Ph.D. |
| Guidelines |
| Cílem práce je navrhnout a implementovat real-time strategy hru. Hra bude implementována jazyce C# na platformě .NET [2] s požitím XNA Frameworku[1]. Grafické rozhraní hry bude ve 3D. Hra bude obsahovat umělého hráče s jednoduchou umělou inteligencí. |
| References |
| [1] Microsoft XNA Framework, http://create.msdn.com/en-US/education/basics/xna_framework
[2] Simon Robinson, K. Scott Allen, Ollie Cornes, Jay Glynn, Zach Greenvoss, Burton Harvey, Christian Nagel, Morgan Skinner, Karli Watson: C# Programujeme profesionálně, Computer Press, 2003 [3] Todd Barron. Strategy Game Programming with DirectX 9.0, Wordware Publishing, 2003 [4] Game Programming Gems, http://www.gameprogramminggems.com/ [5] Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1994 |
- assigned and confirmed by the Study Dept.