Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Procedural modeling and realism in computer graphics
Thesis title in Czech: Procedurální modelování a realismus v počítačové grafice
Thesis title in English: Procedural modeling and realism in computer graphics
Key words: počítačová grafika, modelování, tvorba obsahu
English key words: computer graphics, modeling, content creation
Academic year of topic announcement: 2010/2011
Thesis type: dissertation
Thesis language: angličtina
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: doc. Ing. Jaroslav Křivánek, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 26.09.2011
Date of assignment: 26.09.2011
Confirmed by Study dept. on: 03.11.2011
Date and time of defence: 06.12.2019 08:30
Date of electronic submission:02.07.2019
Date of submission of printed version:02.07.2019
Date of proceeded defence: 06.12.2019
Opponents: Gustavo Patow
  Filip Biljecki
 
 
Guidelines
The state-of-the-art computer graphics algorithms and techniques are able to generate strikingly realistic images, provided that the input (i.e. model of the scene to be rendered) is a good match to the depicted reality. It is, however, tremendously difficult to build such input models. Currently, two main approaches are taken to this content creation problem. First, in the manual artistic approach the biggest issue is the limited degree of controllability of current algorithms, restricting the artistic freedom. Second, the physically-based models – created either from the first principles, or based on data acquisition – are extremely difficult to come by and usually are not accurate enough. This work will deal with selected topic from this wide open and exciting area of research.
References
1. David S. Ebert, F. Kenton Musgrave, Darwyn Peachey and Ken Perlin. Texturing and Modeling: A Procedural Approach. Morgan Kaufmann; 3 edition (4 Jan 2003)
2. Julie Dorsey, Holly Rushmeier and Francois Sillion. Digital Modeling of Material Appearance. Morgan Kaufmann; 1 edition (18 Jan 2008)
 
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