Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
   Login via CAS
Prohledávání ve hrách neúplné informace s velkým stavovým prostorem
Thesis title in Czech: Prohledávání ve hrách neúplné informace s velkým stavovým prostorem
Thesis title in English: Search in Games with Intractable Belief Spaces
English key words: game theory|reinforcement learning|imperfect information|search
Academic year of topic announcement: 2024/2025
Thesis type: dissertation
Thesis language:
Department: Department of Applied Mathematics (32-KAM)
Supervisor: Mgr. Martin Schmid, Ph.D.
Author:
Guidelines
Search has played a crucial role in recent successes in games like Chess, Go and Poker. However, search methods for these games rely heavily on being able to explicitly enumerate states in the player's information state, which becomes intractable in games like Stratego or Hearthstone. Currently, state-of-the-art agents in these games avoid this limitation by foregoing search altogether. Instead, they learn a policy directly using methods such as policy gradients. The thesis aims to investigate search methods for this type of games.
References
Sutton, Richard S. and Andrew G. Barto. “Reinforcement Learning: An Introduction.” IEEE Trans. Neural Networks 9 (1998): 1054-1054.
Nisan, Noam et al. “Algorithmic Game Theory.” (2007).
 
Charles University | Information system of Charles University | http://www.cuni.cz/UKEN-329.html