Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Generování úrovní do počítačové hry žánru stealth strategy pomocí evolučních algoritmů
Thesis title in Czech: Generování úrovní do počítačové hry žánru stealth strategy pomocí evolučních algoritmů
Thesis title in English: Generating levels in a computer stealth strategy game using evolutionary algorithms
Key words: počítačové hry|stealth strategy|evoluční algoritmy
English key words: computer games|stealth strategy|evolutionary algorithms
Academic year of topic announcement: 2023/2024
Thesis type: diploma thesis
Thesis language:
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Vojtěch Černý
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 05.03.2024
Date of assignment: 26.03.2024
Confirmed by Study dept. on: 01.04.2024
Guidelines
The stealth strategy game is a popular genre. These games require a fine-tuned environment, characters and enemies resulting in almost a puzzle-like player experience. Creating such a setting is very resource-consuming.
The focus of the thesis is the creation of a generic stealth strategy game and comparing manually created levels to procedurally generated ones. The method of procedural generation will be evolutionary algorithms. The aim of the thesis is to establish some theoretical applicability of evolutionary algorithms within the genre. The results will also be compared to existing works on procedural content generation techniques in gaming.
References
Lara-Cabrera et al. (2015). Procedural Content Generation for Real-Time Strategy Games. International Journal of Artificial Intelligence and Interactive Multimedia, 3(2). 10.9781/ijimai.2015.325
Day, D. (2017). Puzzles. Short, T. X., Adams, T., Procedural Generation in Game Design. Taylor & Francis. https://doi.org/10.1201/9781315156378
Khatib, Y (2013). Examining the Essentials of Stealth Game Design. [Bachelor Thesis, Uppsala University]. Diva. urn:nbn:se:hgo:diva-1882
Lantz, J. (2015). Designing Procedural Stealth for Invisible Inc. gdcvault.com. https://www.gdcvault.com/play/1021919/Designing-Procedural-Stealth-for-Invisible
 
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