In this thesis, we will use Kinect v2 (from Microsoft Corporation), Stockfish (one of the highest-ranking chess engines), and a custom-made robotic crane capable of accepting simple commands to move across a 3-dimensional plane. The objective is to integrate software for boardgame (Chess) tracking using an easily accessible camera and depth sensor developed by Roman Staněk with an open-source chess engine to create a simple chess robot. Thanks to the tracing, the robot will have the ability to interact with users. The output will be a desktop application for controlling and configuring the robot, switching between game modes, and tracking the game. It will also require creating a virtual mock of the robotic crane to simplify testing and further development.
References
The literature will be provided as needed during the thesis.