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Thesis details
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Procedurální tvorba světů pro hru Metroidvania v herním enginu Unity
Thesis title in Czech: Procedurální tvorba světů pro hru Metroidvania v herním enginu Unity
Thesis title in English: Procedural Creation of Metroidvania Game Worlds in Unity
Key words: vývoj her|procedurální generování obsahu|metroidvania
English key words: game development|procedural content generation|metroidvania
Academic year of topic announcement: 2023/2024
Thesis type: diploma thesis
Thesis language:
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Vojtěch Černý
Author: Bc. Jan Kutálek - assigned and confirmed by the Study Dept.
Date of registration: 26.01.2024
Date of assignment: 26.03.2024
Confirmed by Study dept. on: 01.04.2024
Guidelines
Cílem práce je vytvořit funkční generátor světů (levelů) pro hru stylu Metroidvania, tedy žánru 2D plošinovka se získáváním "power-upů", které postupně zpřístupňují hráči další a další oblasti. Pro demonstraci generátoru si student vytvoří vlastní herní prototyp, ve kterém jej bude demonstrovat.
References
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Shaker, N., Togelius, J., & Nelson, M. J. (2016). Procedural content generation in games.
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Stalnaker, T. (2020). Procedural Generation of Metroidvania Style Levels. 73.
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Oliveira, B. P., Franco, A. D. O. D. R., da Silva, J. W. F., Gomes, F. D. C., & Maia, J. G. R. (2020). A framework for metroidvania games. Proceedings of SBGames, 836-844.
Dormans, J. (2010, June). Adventures in level design: generating missions and spaces for action adventure games. In Proceedings of the 2010 workshop on procedural content generation in games (pp. 1-8).
Shaker, N., Nicolau, M., Yannakakis, G. N., Togelius, J., & O'neill, M. (2012, September). Evolving levels for super mario bros using grammatical evolution. In 2012 IEEE Conference on Computational Intelligence and Games (CIG) (pp. 304-311). IEEE.
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Schell, J. (2008). The Art of Game Design: A book of lenses. CRC press.
Brown, A., Conallen, J., & Tropeano, D. (2005). Models, Modeling, and Model-Driven Architecture (MDA), chapter Introduction.
Kazemi D., Spelunky Generator Lessons. (n.d.). https://tinysubversions.com/spelunkyGen/
Victory S., Cyclic Dungeon Generation by Sersa Victory. itch.io. (n.d.). https://sersavictory.itch.io/cyclic-dungeon-generation
 
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