Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Generating game content with generative language models
Thesis title in Czech: Generování herního obsahu za použití generativních jazykových modelů
Thesis title in English: Generating game content with generative language models
Key words: procedurální generování obsahu|generativní jazykový model|počítačové hry
English key words: procedural content generation|generative language model|computer games
Academic year of topic announcement: 2022/2023
Thesis type: diploma thesis
Thesis language: angličtina
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Vojtěch Černý
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 28.03.2023
Date of assignment: 11.04.2023
Confirmed by Study dept. on: 24.05.2023
Guidelines
This thesis aims to create an algorithm that will use generative language models, such as GPT-3/GPT-4, to automatically generate game content. The output of the thesis will be a playable RPG game utilizing this algorithm. Among the content created by the generative language model will be the story of the game, game characters and their phrases. The algorithm will also be used to select sprites from a prepared catalogue.
References
Shaker N., Togelius J., Nelson M.J. 2016. Procedural Content Generation in Games.
Short Tanya X. and Tarn Adams. 2017. Procedural Generation in Game Design.
S. Värtinen, P. Hämäläinen and C. Guckelsberger, "Generating Role-Playing Game Quests With GPT Language Models," in IEEE Transactions on Games, doi: 10.1109/TG.2022.3228480.
White J., Fu Q., Hays S., Sandborn M., Olea C., Gilbert H., et al. A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT. arXiv preprint arXiv:230211382. 2023.
 
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