Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Využítí multimediálního učení pro video herní design
Thesis title in Czech: Využítí multimediálního učení pro video herní design
Thesis title in English: Use of multimedia learning in video game design
Key words: videohry|herní příběh|multimediální učení|unity|přístupnost|herní design
English key words: video games|storytelling|multimedia learning|unity|accessibility|game design
Academic year of topic announcement: 2022/2023
Thesis type: diploma thesis
Thesis language:
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Lukáš Kolek, Ph.D.
Author: Bc. Veronika Petrova - assigned and confirmed by the Study Dept.
Date of registration: 07.02.2023
Date of assignment: 07.02.2023
Confirmed by Study dept. on: 21.02.2023
Guidelines
The aim of this thesis is to explore the usage of multimedia learning in the context of game design and storytelling. Although multimedia learning is used mostly for teaching, games provide an intriguing form of multimedia to explore this as well. To be able to explore its usage in the context of good-practice in game design and accessibility, this work will focus on one particular area - designing a detective game based on multimedia learning research. This genre requires players to solve complicated situations and work in an information heavy environment. Therefore, their applicability might help players to process the contained information in the game. Existing studies deal with these principles mostly in an educational way, this work will apply them in storytelling in video games. This work will build on that research with a more focused and practical approach - focusing on retaining core information and conducting an empirical study with players on a short detective game developed for this research. In short, the findings of this thesis aim to broaden knowledge on how to work with multimedia learning in games with storytelling elements and effectively utilize its affordances.

References
Mayer, R. (2014). Principles Based on Social Cues in Multimedia Learning: Personalization, Voice, Image, and Embodiment Principles. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in Psychology, pp. 345-368). Cambridge: Cambridge University Press.

Brom, Cyril & Děchtěrenko, Filip. (2015). Mathematical Self-efficacy as a Determinant of Successful Learning of Mental Models from Computerized Materials.

Plass, J. L., Mayer, R. E., & Homer, B. D. (Eds.). (2020). Handbook of game-based learning. Mit Press.
 
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