Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Uzivatelske rozhrani pro zobrazovani dat v realnem case s pouzitim Unity
Thesis title in Czech: Uzivatelske rozhrani pro zobrazovani dat v realnem case s pouzitim Unity
Thesis title in English: Unity UI for real-time plotting of data
Key words: graf|analyza dat|Unity|UI|C#|datove struktury|algoritmy|python
English key words: plotting|data analysis|Unity|UI|C#|data structures|algorithms|python
Academic year of topic announcement: 2022/2023
Thesis type: diploma thesis
Thesis language:
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Adam Streck
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 11.11.2022
Date of assignment: 06.02.2023
Confirmed by Study dept. on: 25.12.2023
Guidelines
Languages used for data science or scientific computing commonly come with a de-facto standard library for plotting, be it GGPlot in R, MatPlotLib in Python, Plotly in Matlab, and others. However, all of these focus on creating singular images from static datasets. In Unity, however, we often need to display data in real-time, at high refresh rate, and only for the currently relevant subset. Given that real-time data usually accumulates by hundreds of datapoints per second, this is both UI/UX as well as optimization problem. The goal of the project is to develop a Unity package being able to render basic graphs and charts from real-time data.
References
McKinney, Wes. Python for data analysis: Data wrangling with Pandas, NumPy, and IPython. " O'Reilly Media, Inc.", 2012.
Jackson, Simon. Unity 3D UI essentials. Packt Publishing Ltd, 2015.
Žára, Jiří, et al. Moderní počítačová grafika. Vol. 2. Computer press, 2004.
Sahoo, Kabita, et al. "Exploratory data analysis using Python." International Journal of Innovative Technology and Exploring Engineering (IJITEE) 8.12 (2019): 2019.
Jamro, Marcin. C# Data Structures and Algorithms: Explore the possibilities of C# for developing a variety of efficient applications. Packt Publishing Ltd, 2018.
Liberty, Jesse, and Paul Betts. "ReactiveUI." Programming Reactive Extensions and LINQ. Apress, 2011. 125-143.
 
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