Thesis (Selection of subject)Thesis (Selection of subject)(version: 390)
Thesis details
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Analýza různých MCTS implementací umělé inteligence pro počítačovou hru Children of the Galaxy
Thesis title in Czech: Analýza různých MCTS implementací umělé inteligence pro počítačovou hru Children of the Galaxy
Thesis title in English: Analysis of different MCTS implementations of artificial intelligence for the Children of the Galaxy computer game
Key words: umělá inteligence|strom hry|Monte Carlo metody|MCTS implementace|počítačové hry|Children of the Galaxy|4X hry
English key words: artificial intelligence|game tree|Monte Carlo methods|MCTS implementations|computer games|Children of the Galaxy|4X games
Academic year of topic announcement: 2020/2021
Thesis type: diploma thesis
Thesis language: čeština
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Jakub Gemrot, Ph.D.
Author: Mgr. Peter Guba - assigned and confirmed by the Study Dept.
Date of registration: 15.03.2021
Date of assignment: 15.03.2021
Confirmed by Study dept. on: 18.05.2021
Date and time of defence: 13.09.2022 09:00
Date of electronic submission:17.07.2022
Date of submission of printed version:25.07.2022
Date of proceeded defence: 13.09.2022
Opponents: prof. RNDr. Ing. Martin Holeňa, CSc.
 
 
 
Guidelines
The target of this thesis is to analyse how well different implementations of Monte Carlo Tree Search (MCTS) algorithm perform when applied as AI in the computer game Children of the Galaxy (CotG). A student will first perform a literature review of MCTS implementations as applied to artificial intelligence for video games, select a few to several for implementation and evaluate them in the context of tactical battles in CotG.
References
Browne, C. B.; Powley, E.; Whitehouse, D.; Lucas, S. M.;Cowling, P. I.; Rohlfshagen, P.; Tavener, S.; Perez, D.; Samothrakis, S.; and Colton, S. 2012. A survey of Monte Carlo tree search methods. IEEE Transactions on Computational Intelligence and AI in games 4(1):1–43.
Šmejkal, P., & Gemrot, J. (2018). Engaging Turn-Based Combat in the Children of the Galaxy Videogame. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14(1).
N. Justesen, B. Tillman, J. Togelius and S. Risi, "Script- and cluster-based UCT for StarCraft," 2014 IEEE Conference on Computational Intelligence and Games, Dortmund, Germany, 2014, pp. 1-8, doi: 10.1109/CIG.2014.6932900.
 
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