Prediktivní Zobrazování Fosforescence
Thesis title in Czech: | Prediktivní Zobrazování Fosforescence |
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Thesis title in English: | Predictive Rendering of Phosphorescence |
Key words: | počítačová grafika|syntéza obrazu|prediktivní zobrazování|modelování vzhledu|fosforescence |
English key words: | computer graphics|image synthesis|predictive rendering|appearance modeling|phosphorescence |
Academic year of topic announcement: | 2020/2021 |
Thesis type: | dissertation |
Thesis language: | |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | doc. Alexander Wilkie, Dr. |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 22.01.2021 |
Date of assignment: | 22.01.2021 |
Confirmed by Study dept. on: | 18.05.2021 |
Guidelines |
Phosphorescence is a process where a portion of absorbed energy from light is released later as a light of lower energy and different color. Various items like glowing paints, 3D printing pigments, sticks, safety signs, or road markers are made of or are coated by phosphorescent materials.
Although phosphorescence is a visually important feature, it is not supported by current state-of-the-art renderers. To some extent, it can be approximated or faked with existing models and techniques, but these will not keep up with ever-increasing demands for fidelity - especially in the field of predictive rendering. The goal of this thesis is to allow the high-fidelity reproduction of phosphorescence effects in modern rendering systems, and to do that with reasonable performance. For this to happen, time-dependent accumulation of radiation in phosphorescent materials needs to be handled by the renderer. It is expected that the mathematical methods, in particular the extended Monte Carlo integration needed for such computations, will also be of use in different fields, e.g., prediction of thermal radiation accumulation in buildings, either from solar irradiation, or via heating. |
References |
LEVERENZ H. W.: An introduction to luminescence of solids. Dover Publications, New York, 1968.
NALBACH, O., SEIDEL, H.-P. and RITSCHEL, T., 2017. Practical Capture and Reproduction of Phosphorescent Appearance. Computer Graphics Forum. May 2017. Vol. 36, no. 2, p. 409–420. DOI 10.1111/cgf.13136. Available from: http://dx.doi.org/10.1111/cgf.13136 GLASSNER, Andrew S., 1995. A Model for Fluorescence and Phosphorescence. In: Photorealistic Rendering Techniques [online]. Springer Berlin Heidelberg. p. 60–70. Available from: http://dx.doi.org/10.1007/978-3-642-87825-1_5 WILKIE, Alexander, WEIDLICH, Andrea, LARBOULETTE, Caroline and PURGATHOFER, Werner, 2006. A reflectance model for diffuse fluorescent surfaces. In: Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia - GRAPHITE ’06. ACM Press. 2006. Available from: http://dx.doi.org/10.1145/1174429.1174484 |