Thesis (Selection of subject)Thesis (Selection of subject)(version: 390)
Thesis details
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Real-time strategie s rozhraním pro umělou inteligenci
Thesis title in Czech: Real-time strategie s rozhraním pro umělou inteligenci
Thesis title in English: Real-time strategy with an interface for artificial intelligence
Key words: real-time strategie, umělá inteligence, herní inteligence
English key words: real-time strategy, artificial intelligence, game intelligence
Academic year of topic announcement: 2017/2018
Thesis type: Bachelor's thesis
Thesis language: čeština
Department: Department of Theoretical Computer Science and Mathematical Logic (32-KTIML)
Supervisor: doc. Mgr. Martin Pilát, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 24.09.2018
Date of assignment: 25.09.2018
Confirmed by Study dept. on: 25.10.2018
Date and time of defence: 05.09.2019 09:00
Date of electronic submission:19.07.2019
Date of submission of printed version:19.07.2019
Date of proceeded defence: 05.09.2019
Opponents: Mgr. Jakub Gemrot, Ph.D.
 
 
 
Guidelines
Studentka implementuje jednoduchou real-time strategii s rozhraním pro umělou inteligenci. Jednotky ve hře budou mít atributy, které se budou vyvíjet v závislosti na tom, co dělají. Součástí implementace bude rozhraní pro umělou inteligenci a jednoduchá umělá inteligence.

Hra bude implementována v jazyce C# a frameworku Unity.
References
[1] Joe Hocking. Unity in Action Multiplatform game development in C# with Unity 5, ISBN: 9781617292323, Manning Publications, 2015.
[2] Millington, Ian, and John Funge. "Artificial intelligence for games." CRC Press, 2016.
[3] Stuart Russell and Peter Norvig. "Artificial Intelligence: A modern approach." 3rd ed., Pearson (2010). ISBN: 978-0136042594
 
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