Real-time strategie s rozhraním pro umělou inteligenci
Thesis title in Czech: | Real-time strategie s rozhraním pro umělou inteligenci |
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Thesis title in English: | Real-time strategy with an interface for artificial intelligence |
Key words: | real-time strategie, umělá inteligence, herní inteligence |
English key words: | real-time strategy, artificial intelligence, game intelligence |
Academic year of topic announcement: | 2017/2018 |
Thesis type: | Bachelor's thesis |
Thesis language: | čeština |
Department: | Department of Theoretical Computer Science and Mathematical Logic (32-KTIML) |
Supervisor: | doc. Mgr. Martin Pilát, Ph.D. |
Author: | hidden![]() |
Date of registration: | 24.09.2018 |
Date of assignment: | 25.09.2018 |
Confirmed by Study dept. on: | 25.10.2018 |
Date and time of defence: | 05.09.2019 09:00 |
Date of electronic submission: | 19.07.2019 |
Date of submission of printed version: | 19.07.2019 |
Date of proceeded defence: | 05.09.2019 |
Opponents: | Mgr. Jakub Gemrot, Ph.D. |
Guidelines |
Studentka implementuje jednoduchou real-time strategii s rozhraním pro umělou inteligenci. Jednotky ve hře budou mít atributy, které se budou vyvíjet v závislosti na tom, co dělají. Součástí implementace bude rozhraní pro umělou inteligenci a jednoduchá umělá inteligence.
Hra bude implementována v jazyce C# a frameworku Unity. |
References |
[1] Joe Hocking. Unity in Action Multiplatform game development in C# with Unity 5, ISBN: 9781617292323, Manning Publications, 2015.
[2] Millington, Ian, and John Funge. "Artificial intelligence for games." CRC Press, 2016. [3] Stuart Russell and Peter Norvig. "Artificial Intelligence: A modern approach." 3rd ed., Pearson (2010). ISBN: 978-0136042594 |