Thesis (Selection of subject)Thesis (Selection of subject)(version: 390)
Thesis details
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Conversion principles of action adventure games into virtual reality
Thesis title in Czech: Principy konverze videoher žánru akčních adventur ve virtuální realitě
Thesis title in English: Conversion principles of action adventure games into virtual reality
Key words: virtual reality, computer game studies, computer game design, design patterns
English key words: virtual reality, computer game studies, computer game design, design patterns
Academic year of topic announcement: 2017/2018
Thesis type: Bachelor's thesis
Thesis language: angličtina
Department: Programme SHV - Creative Module (24-CR)
Supervisor: PhDr. Daniel Říha, Ph.D.
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 13.03.2018
Date of assignment: 17.04.2018
Confirmed by Study dept. on: 26.02.2019
Date of electronic submission:28.06.2019
Date of proceeded defence: 18.09.2019
Course: Thesis Defence (YAKE05)
Opponents: Mgr. Ondřej Váša, Ph.D.
 
 
 
Guidelines
This thesis will be authored in a discourse of computer game studies.

Theoretical background includes the works on Game Classification of Aarseth et al and Game Design Patterns Holopainen and Bjork.
References
Aarseth, E., Smedstad, S. M., & Sunnanå, L. (2003). A multi-dimensional typology of games. In
M. Copier & J. Raessens (Eds.), Level Up: Digital Games Research Conference Proceedings. Utrecht,
the Netherlands: Universteit Utrecht.

Björk, S. & J. Holopainen (2004) Patterns in Game Design, Charles River Media.

Bogost, Ian (2006) Unit Operations: An Approach to Videogame Criticism. MIT Press.

Juul, J. (2016) “Sailing the Endless River of Games: The Case for Historical Design
Patterns”, in the Proceedings of the 1st International Joint Conference of DiGRA and
FDG 2016.

Sicart, M. (2008) “Defining Game Mechanics”, in Game Studies, vol. 8 no 1. Available
at: http://gamestudies.org/0802/articles/sicart

Salen, K. & E. Zimmerman (2004) Rules of Play. Game Design Fundamentals,
Cambridge: The MIT Press.
Preliminary scope of work
The goal of this thesis is to identify select game design patterns and interaction principles with potential for transformation of action adventure computer games into virtual reality environment.

In the frames of practical part there will be eleborated a brief comparative formal analysis of select game design elements from the game genre of action adventure computer games (VR and non-VR).
Preliminary scope of work in English
The goal of this thesis is to identify select game design patterns and interaction principles with potential for transformation of action adventure computer games into virtual reality environment.

In the frames of practical part there will be elaborated a brief comparative formal analysis of select game design elements from the game genre of action adventure computer games in (VR and non-VR).
 
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