Procedural building reconstruction from building outlines
Thesis title in Czech: | Procedurální rekonstrukce budov z půdorysů |
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Thesis title in English: | Procedural building reconstruction from building outlines |
Key words: | Procedurální modelování, syntéza textur, architektura, algoritmus bez gramatik |
English key words: | Procedural modeling, texture synthesis, architecture, grammar-free algorithm |
Academic year of topic announcement: | 2017/2018 |
Thesis type: | Bachelor's thesis |
Thesis language: | angličtina |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | Mgr. Martin Kahoun |
Author: | hidden![]() |
Date of registration: | 21.02.2018 |
Date of assignment: | 21.02.2018 |
Confirmed by Study dept. on: | 21.03.2018 |
Date and time of defence: | 22.06.2018 09:00 |
Date of electronic submission: | 16.05.2018 |
Date of submission of printed version: | 18.05.2018 |
Date of proceeded defence: | 22.06.2018 |
Opponents: | RNDr. Jan Beneš, Ph.D. |
Guidelines |
The goal of this thesis is to implement an application for automatic creation of building geometry from GIS data, e.g., building outlines (floor plans). The program should obtain building outline, user parameters, e.g., height, roof type, etc., and create a plausible 3D model of the building geometry bound by the building outline and input parameters. Produced models should be usable for vast urban areas visualizations such as flight simulation etc. Therefore the models should contain plausible facade and roof texturing and should be optimized for low polygon count and minimal GPU context switching.
The application should output the generated models in some known 3D format and should also contain simple 3D model viewer to let the users inspect the results and tweak the input parameters. The source code has to be well commented and supplemented with detailed user and programmer's documentation. |
References |
[1] Ebert, D. et al. "Texturing and Modeling: A Procedural Approach." 3rd edition, 2002.
[2] Smelik, R. M., et al. "A survey on procedural modelling for virtual worlds." Computer Graphics Forum. Vol. 33. No. 6. 2014. [3] Hughes, J. F., et al. "Computer graphics: principles and practice." 3rd edition, Addison-Wesley Professional, 2013 [4] Eppstein, D., Erickson, J. "Raising roofs, crashing cycles, and playing pool: applications of a data structure for finding pairwise interactions" SGC, 1998 [5] Ilcik, M., et al. "Layer-Based Procedural Design of Facades" Computer Graphics Forum. Vol. 33. No. 2. 2015. |