Výkonná simulace destrukce prostředí ve hrách
Thesis title in Czech: | Výkonná simulace destrukce prostředí ve hrách |
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Thesis title in English: | Efficient simulation of environment destruction in games |
Key words: | destrukce prostředí, částicové systémy, fyzikální simulace |
English key words: | environment destruction, particle systems, physical simulation |
Academic year of topic announcement: | 2016/2017 |
Thesis type: | Bachelor's thesis |
Thesis language: | angličtina |
Department: | Department of Software Engineering (32-KSI) |
Supervisor: | RNDr. Miroslav Kratochvíl, Ph.D. |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 26.09.2016 |
Date of assignment: | 26.09.2016 |
Confirmed by Study dept. on: | 28.11.2016 |
Date and time of defence: | 06.09.2017 00:00 |
Date of electronic submission: | 20.07.2017 |
Date of submission of printed version: | 21.07.2017 |
Date of proceeded defence: | 06.09.2017 |
Opponents: | Mgr. Jiří Vinárek |
Guidelines |
The goal of this thesis is to implement destructible enviroment in a context of
a simple game. Thesis will contain an overview of current techniques used for simulation of such environments. Several approaches to the problem will be selected and implemented in a way that satisfies real-time constraints (e.g. framerate) of the game world. Algorithms should be able to efficiently handle large numbers of objects in the scene, collisions of objects, stability, various materials and application of external forces on the objects, that may result in objects being split in the point of impact, or completely annihilated. |
References |
Imagire, Takashi, Henry Johan, and Tomoyuki Nishita. "A fast method for simulating destruction and the generated dust and debris." The Visual Computer 25.5-7 (2009): 719-727.
Campbell, Paul M., et al. "Dynamic octree load balancing using space-filling curves." Williams College Department of Computer Science, Tech. Rep. CS-03-01 (2003). Hockney, Roger W., and James W. Eastwood. Computer simulation using particles. CRC Press, 1988. Bullet engine. http://bulletphysics.org/wordpress/. Accessed 2016-09-26. |