Height map compression techniques
| Thesis title in Czech: | Komprese výškových map |
|---|---|
| Thesis title in English: | Height map compression techniques |
| Key words: | výšková mapa, ztrátová, komprese, mip-mapa, garantovaná maximální odchylka |
| English key words: | heightmap, lossy, compression, mip-map, guaranteed maximum error bound |
| Academic year of topic announcement: | 2014/2015 |
| Thesis type: | diploma thesis |
| Thesis language: | angličtina |
| Department: | Department of Software and Computer Science Education (32-KSVI) |
| Supervisor: | Mgr. Martin Kahoun |
| Author: | hidden - assigned and confirmed by the Study Dept. |
| Date of registration: | 01.12.2014 |
| Date of assignment: | 02.12.2014 |
| Confirmed by Study dept. on: | 04.12.2014 |
| Date and time of defence: | 05.09.2016 11:30 |
| Date of electronic submission: | 28.07.2016 |
| Date of submission of printed version: | 28.07.2016 |
| Date of proceeded defence: | 05.09.2016 |
| Opponents: | doc. Ing. Jaroslav Křivánek, Ph.D. |
| Guidelines |
| The goal of this work is to summarize approaches that could be used for height map compression and to implement one of them. The input for such method will be 2D height field of a square shape with float values in every element (for understanding the character of the data, let's assume fixed spacing of 100m between vertices). Essential property for the considered method is a hierarchical approach, i.e., the ability to read just partial data and be able to decode them on a rough level - analogically to mipmaps) and variable level of compression. Ability to decode the data directly on the GPU should be explored in order to minimize the traffic between the CPU and the GPU. Level of compression metrics understandable to end users shall be implemented. |
| References |
| [1] Pajarola, Renato, and Enrico Gobbetti. "Survey of semi-regular multiresolution models for interactive terrain rendering." The Visual Computer 23.8 (2007): 583-605.
[2] Hwa, Lok M., Mark A. Duchaineau, and Kenneth I. Joy. "Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies." Visualization and Computer Graphics, IEEE Transactions on 11.4 (2005): 355-368. [3] Schneider, Jens, and Rüdiger Westermann. "GPU-friendly high-quality terrain rendering." (2006). [4] Gerstner, Thomas. "Multiresolution visualization and compression of global topographic data." GeoInformatica 7.1 (2003): 7-32. [5] N.A. Koli and M.S. Ali, 2008. A Survey on Fractal Image Compression Key Issues. Information Technology Journal, 7: 1085-1095. [6] Welstead, Stephen T. Fractal and wavelet image compression techniques. (Bellingham, WA: SPIE Optical Engineering Press, 1999. [7] Rabbani, Majid, and Paul W. Jones. Digital image compression techniques. Vol. 7. SPIE Press, 1991. |
- assigned and confirmed by the Study Dept.