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Detail práce
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Taktická hra pre viacej hráčov
Název práce v češtině: Taktická hra pre viacej hráčov
Název v anglickém jazyce: Tactical multiplayer game
Akademický rok vypsání: 2007/2008
Typ práce: bakalářská práce
Jazyk práce: angličtina
Ústav: Katedra softwaru a výuky informatiky (32-KSVI)
Vedoucí / školitel: doc. Mgr. Cyril Brom, Ph.D.
Řešitel: skrytý - zadáno a potvrzeno stud. odd.
Datum přihlášení: 14.11.2007
Datum zadání: 14.11.2007
Datum a čas obhajoby: 22.06.2009 00:00
Datum odevzdání elektronické podoby:22.06.2009
Datum proběhlé obhajoby: 22.06.2009
Oponenti: RNDr. Ondřej Sýkora
 
 
 
Zásady pro vypracování
The goal of the thesis is to design and implement a tactical multiplayer game. To a certain level
the game will be similar to UFO games (Altar Interactive). It will share the basic principles and characteristics of this game, most notably the feature that the actions of game units can be planned in advance by the player while the game is paused.

Several options of pausing the time will be discussed and the best one will be implemented and further explored.

The game will feature a simple 2D graphics.

A "payment module" will be implemented as part of the game. The module will allow the players to tune their units and to configure their equipment. Additionally, it will offer a certain advantage when
pausing the time at the cost of creating weaker units.
Seznam odborné literatury
AI Game Programming Wisdom I--III.

Game Programming Gems I--V.

Internetové zdroje
Předběžná náplň práce
The goal of the thesis is to design and implement a tactical multiplayer game. To a certain level
the game will be similar to UFO games (Altar Interactive). It will share the basic principles and characteristics of this game, most notably the feature that the actions of game units can be planned in advance by the player while the game is paused.

Several options of pausing the time will be discussed and the best one will be implemented and further explored.

The game will feature a simple 2D graphics.

A "payment module" will be implemented as part of the game. The module will allow the players to tune their units and to configure their equipment. Additionally, it will offer a certain advantage when
pausing the time at the cost of creating weaker units.
Předběžná náplň práce v anglickém jazyce
The goal of the thesis is to design and implement a tactical multiplayer game. To a certain level
the game will be similar to UFO games (Altar Interactive). It will share the basic principles and characteristics of this game, most notably the feature that the actions of game units can be planned in advance by the player while the game is paused.

Several options of pausing the time will be discussed and the best one will be implemented and further explored.

The game will feature a simple 2D graphics.

A "payment module" will be implemented as part of the game. The module will allow the players to tune their units and to configure their equipment. Additionally, it will offer a certain advantage when
pausing the time at the cost of creating weaker units.
 
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