Taktická hra pre viacej hráčov
Název práce v češtině: | Taktická hra pre viacej hráčov |
---|---|
Název v anglickém jazyce: | Tactical multiplayer game |
Akademický rok vypsání: | 2007/2008 |
Typ práce: | bakalářská práce |
Jazyk práce: | angličtina |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | doc. Mgr. Cyril Brom, Ph.D. |
Řešitel: | skrytý - zadáno a potvrzeno stud. odd. |
Datum přihlášení: | 14.11.2007 |
Datum zadání: | 14.11.2007 |
Datum a čas obhajoby: | 22.06.2009 00:00 |
Datum odevzdání elektronické podoby: | 22.06.2009 |
Datum proběhlé obhajoby: | 22.06.2009 |
Oponenti: | RNDr. Ondřej Sýkora |
Zásady pro vypracování |
The goal of the thesis is to design and implement a tactical multiplayer game. To a certain level
the game will be similar to UFO games (Altar Interactive). It will share the basic principles and characteristics of this game, most notably the feature that the actions of game units can be planned in advance by the player while the game is paused. Several options of pausing the time will be discussed and the best one will be implemented and further explored. The game will feature a simple 2D graphics. A "payment module" will be implemented as part of the game. The module will allow the players to tune their units and to configure their equipment. Additionally, it will offer a certain advantage when pausing the time at the cost of creating weaker units. |
Seznam odborné literatury |
AI Game Programming Wisdom I--III.
Game Programming Gems I--V. Internetové zdroje |
Předběžná náplň práce |
The goal of the thesis is to design and implement a tactical multiplayer game. To a certain level
the game will be similar to UFO games (Altar Interactive). It will share the basic principles and characteristics of this game, most notably the feature that the actions of game units can be planned in advance by the player while the game is paused. Several options of pausing the time will be discussed and the best one will be implemented and further explored. The game will feature a simple 2D graphics. A "payment module" will be implemented as part of the game. The module will allow the players to tune their units and to configure their equipment. Additionally, it will offer a certain advantage when pausing the time at the cost of creating weaker units. |
Předběžná náplň práce v anglickém jazyce |
The goal of the thesis is to design and implement a tactical multiplayer game. To a certain level
the game will be similar to UFO games (Altar Interactive). It will share the basic principles and characteristics of this game, most notably the feature that the actions of game units can be planned in advance by the player while the game is paused. Several options of pausing the time will be discussed and the best one will be implemented and further explored. The game will feature a simple 2D graphics. A "payment module" will be implemented as part of the game. The module will allow the players to tune their units and to configure their equipment. Additionally, it will offer a certain advantage when pausing the time at the cost of creating weaker units. |