Artificial Intelligence for the Card Game Durak
Název práce v češtině: | Umělá inteligence pro karetní hru Dudák |
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Název v anglickém jazyce: | Artificial Intelligence for the Card Game Durak |
Klíčová slova: | artificial intelligence|card game|Durak |
Klíčová slova anglicky: | artificial intelligence|card game|Durak |
Akademický rok vypsání: | 2021/2022 |
Typ práce: | bakalářská práce |
Jazyk práce: | angličtina |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | Adam Dingle, M.Sc. |
Řešitel: | Bc. Azamat Zarlykov - zadáno a potvrzeno stud. odd. |
Datum přihlášení: | 14.04.2022 |
Datum zadání: | 15.04.2022 |
Datum potvrzení stud. oddělením: | 28.04.2022 |
Datum a čas obhajoby: | 07.02.2023 09:00 |
Datum odevzdání elektronické podoby: | 05.01.2023 |
Datum odevzdání tištěné podoby: | 09.01.2023 |
Datum proběhlé obhajoby: | 07.02.2023 |
Oponenti: | Tobias Rittig, B.Sc., M.Sc., Ph.D. |
Zásady pro vypracování |
Durak (called Dudák in Czech) is a popular card game especially in Russian-speaking countries. Like many card games, it has elements of chance since cards are dealt randomly, and has hidden information since cards are not visible to all players. The game is interesting, but there has been little published research on algorithms for playing it. In this thesis work, the student will implement the game of Durak and will write agents that can play it using various techniques, including rules-based heuristics, minimax search, Monte Carlo tree search, and/or reinforcement learning. The student will compare and analyze the performance of these agents. |
Seznam odborné literatury |
Bonnet, Édouard. "The complexity of playing Durak." 25th International Joint Conference on Artificial Intelligence (IJCAI 2016). 2016.
Niklaus, Joel, et al. "Survey of artificial intelligence for card games and its application to the Swiss game Jass." 2019 6th Swiss Conference on Data Science (SDS). IEEE, 2019. Browne, Cameron B., et al. "A survey of Monte Carlo tree search methods." IEEE Transactions on Computational Intelligence and AI in games 4.1 (2012): 1-43. Sutton, Richard S., and Andrew G. Barto. Reinforcement Learning: An Introduction. MIT Press, 2018. |