Haptic rendering for 6/3-DOF haptic devices
Název práce v češtině: | Haptická vizualizace pro zařízení se 6/3 stupni volnosti |
---|---|
Název v anglickém jazyce: | Haptic rendering for 6/3-DOF haptic devices |
Klíčová slova: | haptická vizualizace, 6/3 stupňů volnosti, pseudo-haptika |
Klíčová slova anglicky: | haptic rendering, 6/3 degrees of freedom, pseudo-haptics |
Akademický rok vypsání: | 2014/2015 |
Typ práce: | rigorózní práce |
Jazyk práce: | angličtina |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | |
Řešitel: | skrytý - zadáno a potvrzeno stud. odd. |
Datum přihlášení: | 24.10.2014 |
Datum zadání: | 24.10.2014 |
Datum potvrzení stud. oddělením: | 24.10.2014 |
Datum a čas obhajoby: | 14.12.2014 00:00 |
Datum odevzdání elektronické podoby: | 27.10.2014 |
Datum odevzdání tištěné podoby: | 24.10.2014 |
Datum proběhlé obhajoby: | 14.12.2014 |
Zásady pro vypracování |
The student shall familiarize themselves with existing methods for haptic rendering on 3-DOF and 6-DOF devices, as well as conduct research of existing methods for 6/3-DOF devices, if any. Results of this research shall form one part of the thesis.
Based on research results, the student shall formulate and implement one or more methods of haptic rendering for a 6/3-DOF device. The basic approach would be to modify an existing 6-DOF rendering algorithm to convert the torque component into a force component using mechanical laws. Possibility to employ pseudo-haptics to simulate 6-DOF output on a 6/3-DOF device should also be evaluated. Both theoretical analysis and a practical implementation of 6/3-DOF rendering should be part of the thesis. A user study evaluating realism of the proposed 6/3-DOF rendering method would be an optional, but highly regarded component of the thesis. A SensAble Phantom Desktop device will be made available to the student. |
Seznam odborné literatury |
[1] Salisbury, Conti, Barbagli. "Haptic rendering: introductory concepts." IEEE Computer Graphics and Applications, 24.2. IEEE, 2004.
[2] Otaduy, Lin. "Introduction to haptic rendering." ACM SIGGRAPH 2005 Courses. ACM, 2005. [3] Lin, Otaduy (eds). "Haptic Rendering: Foundations, Algorithms, and Applications." AK Peters, 2008. [4] Zilles, Salisbury. "A constraint-based god-object method for haptic display." Intelligent Robots and Systems '95 Proceedings. IEEE, 1995. [5] McNeely, Puterbaugh, Troy. "Six degree-of-freedom haptic rendering using voxel sampling." ACM SIGGRAPH 2005 Courses. ACM, 2005. [6] Pusch, Lécuyer. "Pseudo-Haptics: From the Theoretical Foundations to Practical System Design Guidelines." International Conference on Multimodal Interaction '11. ACM, 2011. |