Light transport simulation is a computationally demanding process whose bottleneck has traditionally been the testing of visibility between points in space. The goal of the diploma thesis is to design, implement and thoroughly evaluate new methods for efficient calculation of visibility when simulating light transport in participating media.
Seznam odborné literatury
Matt Pharr and Greg Humphreys, Physically based Rendering - From theory to implementation, 2nd ed, Morgan Kauffmann, 2010