The goal of the work is to create a plug-in for the Autodesk Maya software that will enable realistic hair rendering directly in the user interface of this software. The rendering algorithm should allow interactive manipulation with hair while generating images as close as possible to the output of a high-fidelity rendering software such as Render Man or Mental Ray.
Seznam odborné literatury
David Gould, Complete Maya Programming: An Extensive Guide to MEL and C++ API, Morgan Kaufmann, 2003.