3D realtime strategie
Thesis title in Czech: | 3D realtime strategie |
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Thesis title in English: | 3D realtime strategy |
Academic year of topic announcement: | 2006/2007 |
Thesis type: | Bachelor's thesis |
Thesis language: | |
Department: | Department of Software Engineering (32-KSI) |
Supervisor: | RNDr. Jakub Yaghob, Ph.D. |
Author: | hidden - assigned and confirmed by the Study Dept. |
Date of registration: | 14.11.2006 |
Date of assignment: | 14.11.2006 |
Guidelines |
Cílem hry je implementace hry podobná hře Knights And Merchants v 3D prostředí.
Hra bude umožňovat hru více hráčů i hru jednoho hráče proti umělé inteligenci. Umělá inteligence může mít i některá omezení, např. nebude rozšiřovat vesnici, apod. |
References |
www.msdn.com, Microsoft Corporation, 2006
Frank D. Luna: Introduction to 3D Game Programming with DirectX 9.0, 2003, ISBN 1-55622-913-5 http://www.mikrogen.kobranet.cz/cz/ http://nehe.gamedev.net/ |
Preliminary scope of work in English |
The goal of the thesis is an implementation of a game similar to the game "Knights And Merchants" in the 3D environment.
The game supports multiplayer and singleplayer against an artificial intelligence. The artificial intelligence can be slightly crippled, e.g. it will not expand the town, etc. |