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Course, academic year 2023/2024
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Video Games as a Socio-cultural Phenomenon - NPOZ017
Title: Počítačové hry jako kulturní a společenský fenomén
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2017
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:2/0, Ex [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: cancelled
Language: English
Teaching methods: full-time
Teaching methods: full-time
Guarantor: doc. Mgr. Vít Šisler, Ph.D.
Class: Informatika Mgr. - volitelný
Classification: Informatics > External Subjects
Annotation -
Last update: G_I (13.04.2011)
This course will deal with video games from the cultural, social, and political perspectives. It will specifically examine how games are developed, consumed, and utilized by different actors and in different social contexts. The topics will cover history of videogames, theoretical analysis of gameplay, development of games, cultural representation in games, relations between video games and politics, as well as advergaming and newsgaming. The lecture is given in English.
Literature -
Last update: G_I (13.04.2011)

Bogost, Ian (2007). Persuasive Games: The Expressive Power of Videogames, Cambridge: The MIT Press.

Jahn-Sudmann, Andreas & Stockmann, Ralf (Eds.), (2008). Computer games as a sociocultural phenomenon: games without frontiers, war without tears. New York: Palgrave Macmillan.

Raessens, J. & Goldstein, J. (Eds.), (2005). Handbook of Computer Game Studies. Cambridge, MA: The MIT Press.

Syllabus -
Last update: G_I (13.04.2011)

Video games are popular mainstream media and constitute socially and economically important leisure time activity. Today, games penetrate broad segments of society, regardless of age, occupation or gender. This course will deal with video games from the cultural, social, and political perspectives. It will specifically examine how games are developed, consumed, and utilized by different actors and in different social contexts. The topics will cover history of videogames, theoretical analysis of gameplay, development of games, cultural representation in games, relations between video games and politics, as well as advergaming and newsgaming.

1. Introduction

2. History of Video Games

3. Methodology & Theory

4. Development & Design

5. Meet the Gamers

6. Cognitive and Psychological Aspects of Games

7. Game-based Learning

8. Art & Games

9. Advergaming

10. Video Games & Politics

11. Video Games in the Middle East

During the course students will collaborate on team projects examining various sociocultural aspects of videogames. Subsequently, they will present the results of their projects to the class. The evaluation will be based on the project and its presentation.

 
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