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Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)
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Last update: RAMBO/PEDF.CUNI.CZ (22.09.2011)
BAIN, S. CorelDraw : The Official Guide. Barkley : Corel Press, 2004. |
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Last update: RAMBO/PEDF.CUNI.CZ (22.09.2011)
Advanced work in vector graphics editor Programming 3D OpenGL applications 2D objects in 2D transformations, 3D objects, transformations in 3D, scene work, movement, animation 3D Graphics editors Options, 3D modeling, product performance, modeling techniques Cinema 4D Introduction - orientation in 3D space (rotation, zoom, views, orthogonal, perspective views), transformation, graphical primitives, rendering Fundamentals of modeling - boolean, lofting, extrude, polygon mesh modeling Textures - materials, bitmap textures, creating textures, advanced materials Lighting - types of lights, color filters, shadows, light attributes of material Rendering - advanced rendering settings, plugins, network rendering Camera - types of cameras, camera movement, camera parameters Animation - key frames, the animation of curve Advanced modeling methods - Particle systems, atmospheric effects |