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Last update: T_KSVI (26.04.2016)
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Last update: Mgr. Jakub Gemrot, Ph.D. (13.10.2017)
To gain elemental proficiency with the development in game development middlewares, which are used in practice, by developing small computer games and prototyping of game mechanics. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (13.10.2017)
Students will receive a credit for this course by successfully developing a few small computer games according to the requirements set by the instructor of the course. Those computer games may be delivered repeatedly until they met set requirements. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (25.04.2016)
Unreal Engine 4, https://www.unrealengine.com/ Unity3D, https://unity3d.com/ Phaser, http://phaser.io/ MonoGame, http://www.monogame.net/showcase/ libGDX, http://libgdx.badlogicgames.com/ Haxe+Flixel, http://haxeflixel.com/ Flixel, http://flixel.org/ |
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Last update: Mgr. Jakub Gemrot, Ph.D. (13.10.2017)
Labs, during which we will be working with different game development middlewares and tools, which are being used for computer game development in practice. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (13.10.2017)
There is no exam required to pass the course. |
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Last update: Mgr. Jakub Gemrot, Ph.D. (25.04.2016)
Unreal Engine 4 ● Overview ● Animation ● Blueprints ● 3D Physics ● Behavior Trees
Unity3D ● Overview ● Prefabs ● 3D Physics ● Animation ● Editor plugins
Phaser ● Spritesheets, Animations, Tweening ● 2D Physics
Prototyping of game mechanics |