|
|
|
||
Last update: UISSLERKA (23.02.2011)
|
|
||
Last update: UISSLERKA (23.02.2011)
Bojar, O., Brom, C., Hladík, M., Vejlupek, M., Toman, V., Voňka, D.: Dokumentace softwarového projektu ENTI. Teoretická dokumentace. Příručka autora světa a skriptů. MFF, UK. Praha (2002) Brooks, A. R.: Intelligence without reason. In: Proceedings of the 1991 International Joint Conference on Artificial Intelligence, Sydney (1991) 569-595 Bryson, J.: Hierarchy and sequence vs. full parallelism in reactive action selection architecture. In: From Animals to Animats (SAB00). MA. MIT Press, Cambridge (2000) 147-156 Grand, S., Cliff, D., Malhotra, A.: Creatures: Artificial life autonomous software-agents for home entertainment. In: Lewis Johnson, W. (eds.): Proceedings of the First International Conference on Autonomou Agents. ACM press (1997) 22-29 Huber, M. J.: JAM: A BDI-theoretic mobile agent architecture. In: Proceedings of the Third International Conference on Autonomous Agents (Agents'99). Seatle (1999) 236-243 Kadleček, D.: Hybrid Agents with Artificial Life: Simulation of an Agent - Mobot in a Virtual Environment. Master Thesis. ČVUT, FEL, Praha (2001) Laird, J. E., Newell, A., Rosenbloom, P.S.: SOAR: An Architecture for General Intelligence. In: Artificial Intelligence, 33(1) (1987) 1-64 Mateas, M.: Interactive Drama, Art and Artificial Intelligence. Ph.D. Dissertation. Department Computer Science, Carnegie Mellon University (2002) Nareyek, A.: Intelligent Agents for Computer Games. In: Marsland, T. A., Frank, I. (eds.): Computers and Games, Second International Conference, CG 2002, Springer LNCS 2063 (2002) 414-422 Tyrrell, T.: Computational Mechanisms for Action Selection. Ph.D. Dissertation. Centre for Cognitive Science, University of Edinburgh (1993) Wooldridge, M.: Inteligent agents. In: Multi-agent systems, 1. The MIT Press (1999) |
|
||
Last update: UISSLERKA (23.02.2011)
1. Taxonomy of human-like artificial agents and applications: serious games, computer games, virtual storytelling, virtual reality. 2. Architectures: behavioural, functional/cognitive, connectionists. Static and dynamic worlds. 3. Symbolic approach to action selection: hierarchical reactive planning, deliberative methods; if-then rules, finite-state machnies; architectures: subsumption, BDI, multi-layered. 4. Connectionism: free-flow hierarchies (Tyrrell), neural networks (Creatures, Black&White), learning, ethological minimum, neurobiological minimum. 5. Path-finding: path-planning, steering rules. 6. Representation of the environments: affordances, smart objects, smart actions, nav-mesh, way-points, sensory versimilitude. 7. Artificial emotions: Champandard, OOC. 8. Memory: pszchological classification, short-term memory & episodic memory for the agents. 9. Artificial evolution: introduction. 10. Unified theories of cognition: Soar, ACT-R. |
|
||
Last update: UISSLERKA (23.02.2011)
V LS akademického roku 2010/2011 bude předmět vyučován na MFF v učebně S9 (Malostranské nám. 25, 1. patro, 118 00 Praha 1) každý pátek od 25. 2. 2011 v čase 9:00 - 10:30 hod. |