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Course, academic year 2022/2023
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Animation Design with Moviestorm - YBAJ083
Title: Animation Design with Moviestorm
Guaranteed by: Programme Liberal Arts and Humanities (24-SHVAJ)
Faculty: Faculty of Humanities
Actual: from 2021
Semester: winter
E-Credits: 3
Examination process: winter s.:
Hours per week, examination: winter s.:0/18, MC [HS]
Capacity: unknown / 24 (24)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
Key competences:  
State of the course: taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Level:  
Note: course can be enrolled in outside the study plan
enabled for web enrollment
Guarantor: PhDr. Daniel Říha, Ph.D.
Teacher(s): PhDr. Daniel Říha, Ph.D.
Class: Courses available to incoming students
Annotation -
Last update: Mgr. Eva Švancarová (19.06.2021)
This course is designed for those students who have the interest in animation movies. The production process is realized in a software Moviestorm, that allows to produce original animation without prior knowledge of 3D animation softwares.
Syllabus -
Last update: Mgr. Eva Švancarová (19.06.2021)

 

In the case of mandatory distance learning due covid-situation this course will be held as synchronous online course in the frames of Microsoft Teams platform.

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In this lecture students will be introduced to historical and contemporary developments of Machinima film scene and learn to produce short animated video scenes in software Moviestorm.

History of Machinima Productions.  Current Evolution of Machinima Scene. Ludic and Filmic Machinima.  Software Tools and their Support of Creativity. Machinima Application as Creative Software:
 

1) Introduction to Machinima Scene and software Moviestorm

2) Creative Modules of Moviestorm I.

3) Creative Modules of Moviestorm II.

4) Animation Principles of Moviestorm

5) Project design and development

6) Storyboarding 

7) 3D scenes design

8) Avatar Design

9) Interaction Design

10) Forms of interaction

11) Camera-work, shot composition

12) Videorecording, editing and export


* Bibliography:

Lowood, H., High-Performance Play: The Making of Machinima. <http://www.stanford.edu/~lowood/Texts/highperformanceplay_finaldraft.pdf accessed 10 August 2010>.

Marino, P., 3-D Game-based Filmmaking: The Art of Machinima. Paraglyph Press, 2004.

Mitchell, G. and A. Clarke, ‘Videogame Art: Remixing, Reworking and other Interventions’, in Level Up: Digra Conference Proceedings. 338-349, University of Utrecht, Utrecht, The Netherlands, 2003,.

Riha, D. ‘Machinimation Tools and their Impact on Creativity’, in New Media and the Politics of Online Communities. A. Mousoutzanis and D. Riha (ed), 127-136, Inter-Disciplinary Press,. Oxford: UK, 2010.

Course completion requirements
Last update: Mgr. Eva Švancarová (19.06.2021)

Final assignment for crediting: Sample animation scenes implementing all features of the Moviestorm, length min. 90 seconds.

 
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