Thesis (Selection of subject)Thesis (Selection of subject)(version: 368)
Thesis details
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Volume Visualization of Human Skulls
Thesis title in Czech: Vizualizácia CT snímkov lebiek
Thesis title in English: Volume Visualization of Human Skulls
Academic year of topic announcement: 2007/2008
Thesis type: diploma thesis
Thesis language: angličtina
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Lukáš Maršálek
Author: hidden - assigned and confirmed by the Study Dept.
Date of registration: 10.04.2008
Date of assignment: 22.04.2008
Date and time of defence: 25.09.2008 00:00
Date of electronic submission:25.09.2008
Date of proceeded defence: 25.09.2008
Opponents: RNDr. Josef Pelikán
 
 
 
Guidelines
Volume visualization is nowdays starting to receive a lot of attention as the non-destructive visualization methods like CT scanning are becoming a widespread solution. The application of these methods has extended beyond their original use in medicine and industry and is applied in many other scientific areas.
The task of this thesis is to create a tool for interactive isosurface visualization of CT scans of sets of human skulls for use in anthropology and public displays and concentrate on the visualization of their differences based on interactive ray marching methods on GPU.
The thesis preparation starts with a literature search, especially in the areas of visualization of differences in isosurface spatial location and systems and methods for high-quality and interactive isosurface rendering.
As the basis of the work, an isosurface render will be implemented on the GPU and a method for visualization of their difference will be realized. In the end a standalone application is to be created and compared with similar competitive systems.
References
[Marmitt et al. 04] G. Marmitt, A. Kleer, I. Wald, H. Friedrich, P. Slusallek: Fast and Accurate Ray Voxel Intersection Techniques for Iso-Surface Ray Tracing, Vision, Modeling and Visualization (VMV) 2004, Stanford (CA), USA,
http://graphics.cs.uni-sb.de/Publications/2004/IsoIsec_VMV2004.pdf

[Marsalek 05] L. Marsalek: Lighting using GPU, Master Thesis, MFF UK 2005, http://cgg.ms.mff.cuni.cz/~marsalek/OsvetleniGPU.pdf

[Hauber 08] A. Hauber: CUDA Implementation of Semi-Transparent Direct Volume Rendering, Final paper for Forschungspraktikum (FoPra), Saarland University, 2008

[Wald et al. 05] I. Wald, H. Friedrich, G. Marmitt, P. Slusallek, H-P. Seidel: Faster Isosurface Ray Tracing using Implicit KD-Trees, IEEE Transactions on Visualization and Computer Graphics (IEEE VIS), 2005

[Salama 07] C. R. Salama: GPU-Based Volume Raycasting with Stochastic Scattering, Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Preliminary scope of work
Visualizacím objemových dat se v současné době dostává značné pozornosti, zejména díky rozšiřování a zdokonalování nedestruktivních zobrazovacích metod jako například počítačové tomografie. Jejich využití se rozšířilo i mimo původní aplikace v medicíně a průmyslu a tyto metody se začínají používat i v jiných odvětvích výzkumu a lidské činnosti.
Cílem této práce je vytvořit nástroj pro interaktivní visualizaci tomografických snímků lidských lebek pro použití v antropologii a popularizaci, se zaměřením na visualizaci jejich rozdílů a s využitím metod založených na interaktivním sledování paprsku, spolu s masivním využitím GPU.
Preliminary scope of work in English
Volume visualization is nowdays starting to receive a lot of attention as the non-destructive visualization methods like CT scanning are becoming a widespread solution. The application of these methods has extended beyond their original use in medicine and industry and is applied in many other scientific areas.
The task of this thesis is to create a tool for interactive isosurface visualization of CT scans of sets of human skulls for use in anthropology and public displays and concentrate on the visualization of their differences based on interactive ray marching methods on GPU.
 
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